The more samples the better, but the longer the render time. Here is a basic scene using triangle filter to show sharpness but not too sharp. Make sure your Arnold Plugin is turned on, otherwise it will not appear in Maya. I keep the bi-cubic default setting on the file loader default. OR… start a new empty scene with Arnold as the renderer and save the render settings as “default” so you can load them into the current scene.īut if it is a texture that is soft vs the rest of the scene then it may just be that Arnold isn’t converting it to tex correctly OR you aren’t using a default setting or different setting correctly. I’d say import your whole scene into a new scene with defaul render settings. Though with Arnold there are plenty of places for settings to get wonky, I am more a Redshift/Vray person but have used Arnold on many occasions as it is used in a few of the different studios where I work. Triangle filter is the perfect compromise between Gaussian and Mitchell. Mitchell and Lansoz are sharpening but often make an arbitrarily sharp filter that creates lines that look aliased. Is the DoF on the camera on? Would like to see a render or a portion of the render, in case it is NDA, to see what “soft” means. We have adopted the Platform As A Service model (PaaS), which allows you to take advantage of our nodes with 176 V4 Intel logical cores and 256GB RAM. It sounds like some default settings is off. Send Arnold scenes from Maya, 3ds Max, or Cinema 4D and let our distributed Arnold rendering system take care of everything else for you.
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